When I was a kid, my mom told me, "get off the couch, stop playing video games, and do your homework, one day you will need to get a job." It seems fitting that I now sit at my desk, design video games, and manage development teams.
I am a critical thinker who enjoys analyzing and understanding how and why things work. At Quinnpiac University I combined my major in Video Game Design with a minor in Computer Science to better understand the foundations that game designers build upon. Outside of my studies, I enjoy reading, photography, music mixing, spending time with my friends and family.
Quinnipiac has offered me numerous classes that have contributed to my progression as a designer. Some of my favorites include:
Creative Game Lab - Semester long game creation projects focused around cooperation and critique
Logical Reasoning - The philosophy of logic and argument validity
Computer Architecture and Organization - Scrum-based group programing focusing on creating a game engine.
Philosophy of death and dying - Examining life, death, and causality (while this may not be directly applicable to my major, I find it enlightening, in particular, my professor encourages us to refrain from computer use).
Studying abroad in Florence gave me the opportunity to explore different interests than I normally would. The International Studies Institute (ISI) placed a strong focus on liberal arts and Italian culture. The courses I took:
Photography - Looking at the Florence though lenses and using Photoshop for post processing.
History of Italian art: The nude and the naked - A comprehensive look at the progression and symbolism of nudity in art
The history and culture of food - The role food has played in the evolution of society and culture
Archaeology and art of ancient Italy - Examining the similarities in style, architecture, and culture in Italy from the 8th century BCE to the 5th century CE
Sophomore and Junior Summer
Jerrick Media – Writing articles, analyzing SEO data in google analytics, getting coffee for the lead designer
Programs I use
3DS Max Vray
Unreal Engine 4
Adobe After Effects
Final Cut Pro
If you're interested in learning more about me, you can follow me on the sites below, or download my resume