Wring is an experimental puzzler I created using the Leap motion control device. The puzzles were inspired by my love of the Rubik’s cube. Each puzzle has separated pieces which, once oriented the right way, interlock. Once a piece is complete, the camera moves to the next puzzle as the mood and the visuals change.
The pieces were 3d modelled in blender. Each one is given a procedural material to create grooves and bumps in the object. The normal and diffuse maps are then baked out and re-applied in unity. I also explored Unity’s visual effects capabilities in order to create a more surreal environment. The vignette, chromatic aberration, bloom, and depth of field were used to achieve the final effect.
The game was designed as part of an alternative interface assignment in class, though after seeing its potential I have decided to continue development. There is great potential for use with VR. I see a game where one walks around a room with different sets of puzzles. Upon solving all of them, the player would bring them together and create a giant connected piece. The piece will continue to grow until a final form is apparent. This would be the concept of each level set.